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Monkey Goblin
Small humanoid (goblinoid), NE
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Armor Class: 17
Hit Points: 13 (1d12+1)
Speed: 30 ft., climb 30 ft.
Initiative: 4
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STR: 15 (2) DEX: 18 (4) CON: 13 (1)
INT: 10 (0) WIS: 10 (0) CHA: 6 (-2)
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Saves: STR: 4 DEX: 6 CON: 3
INT: 0 WIS: 0 CHA: -2
Skills: 2 + ability mod for (Acrobatics, Climb, Perception, Stealth, Survival)
Languages: Goblin
CR: 0.5(40 xp)
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Space: 5 / Reach: 5
Melee attacks:
kukri +4 (1d3+2)
Ranged attacks:
shortbow +6 (1d4) OR net +6 (entangle)
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Special: fast movement, prehensile tail
Feats: Exotic Weapon Proficiency (net)
Environment: tropical forests (Mediogalti Island)
Organization: solitary, raiding party (4-9), warband (10-16), or tribe (17+ plus 100% noncombatants; 1 tribal hunter of 3rd level per 20 adults, 1 or 2 war chiefs of 4th or 5th level, and 1 chieftain of 6th-8th level)
Treasure: NPC gear (leather armor, kukri, net, shortbow with 10 arrows, other treasure)
Source: Inner Sea Bestiary
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